Early access has become a prevalent practice in the video game industry for a few years now, and it has gained popularity among gamers and developers alike. Early access allows developers to release their games in a semi-finished state and continue to work on it while players can purchase the game and play it. In this blog, we will delve into the pros and cons of early access releases for video games, shedding light on the opportunities and challenges this approach brings.
Pros:
Financial Support and Development: Early access provides developers with much-needed financial support during the development phase. By allowing players to purchase the game in its unfinished state, developers can generate revenue that can be used to fund ongoing development efforts. This financial support can be crucial, particularly for independent developers or smaller studios that may not have access to extensive resources. The revenue from early access sales can help cover development costs, pay for additional team members, or invest in improving the game’s quality.
Player Feedback and Iteration: Early access releases offer developers a valuable opportunity to gather feedback directly from players. The engaged community that forms around a game in early access can provide valuable insights, bug reports, and suggestions for improvement. Developers can analyze player feedback to identify and prioritize issues, making iterative updates and enhancements based on player input. This iterative development process allows for continuous improvement and refinement of the game, resulting in a more polished final product.
Enhanced Quality Assurance: With a larger player base participating in early access, developers can identify and address bugs, glitches, and other technical issues more effectively. The diverse range of players testing the game on different hardware configurations and providing feedback can help surface issues that may have been overlooked during internal testing. This increased scope of testing can lead to more robust bug fixing and optimization, ultimately enhancing the overall quality of the final release.
Community Building and Marketing: Early access releases can help developers build an engaged community around their game before its official launch. Players who are invested in the game’s development can become ambassadors and advocates, spreading the word about the game to their friends and online communities. This organic word-of-mouth marketing can significantly contribute to the game’s visibility and generate buzz. Additionally, developers can leverage the community’s enthusiasm and feedback to create marketing materials, such as gameplay videos, livestreams, and testimonials, which can further promote the game’s appeal.
Early Access Experience: For players, early access offers the opportunity to experience and enjoy a game before its official release. It allows them to be part of the development journey, witnessing the evolution of the game and providing input that can shape its direction. Early access players often enjoy the sense of being involved in the development process, which can deepen their connection to the game and create a unique gaming experience. For some players, the excitement of being among the first to explore a new game and discover its potential can outweigh the potential drawbacks of an unfinished product.
Cons:
Reputation Risks: Releasing a game in early access means exposing it to a wide audience, including critics and gamers who may have high expectations. If the game is released in a rough state with bugs or performance issues, it can negatively impact the developer’s reputation. Poorly executed early access releases can lead to negative reviews, criticism, and a tarnished image, making it difficult for the developer to regain trust and attract players in the future.
Increased Pressure and Expectations: Early access can create added pressure on developers to deliver frequent updates, bug fixes, and new content to keep players engaged. Meeting player expectations can be challenging, particularly when a small development team has limited resources and time constraints. Developers may find themselves under constant scrutiny and facing demands for immediate responses to player feedback, which can lead to burnout and affect the overall quality of the game.
Distraction from Core Development: Early access releases require dedicated time and resources to managing community forums, addressing player feedback, and providing regular updates. This additional workload can divert attention away from the core development process, slowing down progress on key features, and impacting the overall quality of the game. Balancing the needs of the early access community and the long-term vision of the game can be a delicate task.
Potential for Misaligned Player Feedback: While feedback from players can be valuable, it is essential to consider that not all feedback aligns with the developer’s vision or long-term goals for the game. Players may request changes or additions that do not align with the intended design or may not be feasible within the development scope. Sorting through conflicting feedback and deciding which suggestions to incorporate can be challenging, potentially leading to development decisions that compromise the original vision or introduce unwanted complexity.
Negative Financial Implications: While early access can provide financial support, it is not guaranteed to be a sustainable revenue stream. Some developers may rely heavily on early access sales to fund ongoing development, leaving them vulnerable if the game does not gain enough traction or fails to meet player expectations. Additionally, the higher price point of early access games may deter potential buyers, reducing the overall revenue generated during this phase.
Competitive Disadvantage: Releasing a game in early access exposes it to scrutiny from competitors and potential imitators. Other developers might observe the early access phase as an opportunity to gather insights, mimic successful features, or release their own competing games before the initial developer can fully complete their vision. This competitive landscape can make it more challenging for the original developer to stand out and capture the attention of players once the game is fully released.
Early access offers opportunities and challenges for developers. On the positive side, early access provides crucial financial support, facilitates player feedback and iteration, enhances quality assurance, and helps build a dedicated community around the game. Player’s benefit from the chance to experience and shape a game before its official release. However, there are also risks involved, including potential damage to a developer’s reputation, increased pressure and expectations, distraction from core development, potential misalignment of player feedback, negative financial implications, and competitive disadvantages.
To navigate the world of early access successfully, developers must prioritize effective communication with players, managing expectations, and delivering on promises. They should leverage the engaged community to gather valuable feedback while remaining true to their original vision. Transparency, regular updates, and responsiveness to player concerns are essential in building trust and maintaining a positive reputation. Developers should balance the demands of the early access phase with the long-term goals of the game, ensuring that resources and attention are appropriately allocated.
Ultimately, early access can be a valuable tool for developers to refine and enhance their games with the support of an enthusiastic player base. By embracing the benefits and addressing the challenges, developers can create an engaging and rewarding early access experience that sets the stage for a successful full release.
4 Responses
Is there an example of an early access game getting completed then re released?
Hi Erick
There are quite a few early access games that entered full release. One notable example is the game Minecraft, developed by Mojang Studios, was initially released as an early access in 2009, and went through several updates and improvements based on player feedback. After a few years of development, the game reached its official release in 2011. Since then, Minecraft has continued to receive updates and new content, but the core game had already transitioned from early access to a complete release.
Great read, Very detailed. No right or wrong answer just variables to consider one way or the other.
Thank you Brendan. Congratulations on the new business. 🍾